![]() ![]() MP regeneration interval: Every 10 seconds.Ĭurrently, all classes have the same % base regen, this may be subject to change in the future.īig big changes right here.Base MP regeneration: 5% of your maximum Mana.HP regeneration interval: Every second.Base HP regeneration: 0.5% of your max Health.HP and MP regeneration are now based off a percentage of your maximum HP and MP:.Regeneration has received a rework and now is available to be built intentionally! (See SoulCraft changes). Bonus stats have been increased from 5 to 15 per level (61+).īase critical damage has been updated on some classes (affecting from 1st jc on forward).īefore this update, regeneration was never really relevant unless it came through pots.60 (where it usually stays static and the player gets to choose 5 stats post Lv. ![]() 60-80) || Keeping an eye out for these stats, not that the class goes BRRRRRRĪdditionally to the conversions, all base stats have been raised, and additional stats have been added on primary as well as secondary stats per class. There are base conversion rates, meaning any class that does not list specific conversions rates will have the base ones.ĭEX to CRate: 2 (CRate is what is put into the Final Crit Rate calculation function)Ĭlasses with different conversions than default: Stat Conversion Rates are now different from Class to Class. Evade has mainly been removed from sets (especially since I don't want only 1-2 classes to be able to build evade).Īll Stat conversions are now linear and some stats can have multiple conversions to the same Stat (e.g: con to def, str to def). Final Crit Rate: Critical Rate Value * 0.3 + Final Crit Values + 3% Base Crit Rateĭodge and Aim have been left unchanged and will be looked at in another patch.I am going to look into making a randomizer that randomizes a single stat in the next few weeks, though, no promises. Added SoulCraft Randomizers to Daisy for 200g/e.For the next 2 weeks, SoulCraft Randomizers will be on sale by 50%.Three things before we dig into the big stuff: 60+ as the current patch will leave a lot of classes with high damage potential so you will feel pretty OP until monsters get a bit more beefy. The next big balance patch will be mainly adjusting Monster and Equipment tiers Lv. It is not perfect and will require more balancing, nor is it the end of the balance patches because PVP will receive other very impactful updates. This patch is a whole new take in the balancement of DragonSaga/Dragonica, it is entirely new territory and focuses on giving classes back their identities opening up new builds as well as making more viable. Overall I have been working 3 months on this update including all the planning and execution. Just to have a quick update: I were busy irl with civil service until the end of June and had a little break. Remember the true scaling patch? Well, this one is 5 times bigger, or even more. ![]()
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